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Submitted on
June 3, 2010
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WASD To move, Click to shoot, Cursor to aim. Don't let the zombies touch you. Click the grey rectangle to start.

A now updated version of the updated version of Zombies. The only major difference between the old game is the addition of a gametype editor. Basically just a string parser, it takes a sequence of numbers separated by semicolons. The values are for (in this order):
The Speed of the player
The time between each zombie spawning
The time between each shot being fired
The number of bullets being fired (like a shotgun effect)
The variation in the path of the bullet (higher is less accurate)
The base speed of bullets
The maximum speed of bullets
Whether bullets go through multiple zombies (0 or 1, 1 being true)
How long a bullet lasts on stage
The base speed of the zombies
The max speed of the zombies
Whether to use WASD or ,AOE (for dvorak keyboard users like me, 0 being WASD)


Here are some sample gametypes for your enjoyment:
Normal:
150.0;150;50;1;2.0;300.0;150.0;0;50.0;100.0;50.0;0

Hard:
120.0;100;55;1;3.0;300.0;150.0;0;50.0;120.0;100.0;0

Normal Shotgun:
150.0;150;600;8;25.0;300.0;150.0;0;60.0;100.0;50.0;1

Hard Shotgun:
120.0;100;800;8;30.0;300.0;150.0;0;60.0;120.0;100.0;0

Ninja Zombies:
100.0;500;50;6;25.0;400.0;0.0;0;15.0;800.0;0.0;1

Pulse Mode: (WILL LAG LIKE HELL)
150.0;1;500;300;360.0;450.0;0.0;0;150.0;200.0;100.0;0

Feel free to post cool gametypes in the comments. I really want to rewrite this and make it more customizable, so you might see that in the future.
Sooooo tired, it's 11:57 PM right now.
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:iconfoxthegamer:
FoxTheGamer Featured By Owner Aug 17, 2014
1111: 23:, 433, 3355, 77: 544, 432.23; 242342: 234, 234: 234.234; 2342.: 55 moves very fast

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:iconfoxthegamer:
FoxTheGamer Featured By Owner Jun 30, 2014
150. WTF D:
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:iconcontroloptioncommand:
ControlOptionCommand Featured By Owner Nov 13, 2010  Hobbyist
Fire:
500.0;150;0;110;6.0;300.0;150.0;0;50.0;100.0;50.0;0

Flamethrower:
500.0;150;0;110;6.0;1000.0;150.0;0;50.0;100.0;50.0;0

Sonic Wave of doom:
500.0;150;0;110;6.0;1000.0;10.0;0;50.0;100.0;50.0;0

Flower Puff of doom:
500.0;150;0;110;360.0;5.0;10.0;0;500.0;100.0;200.0;0
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:iconcontroloptioncommand:
ControlOptionCommand Featured By Owner Oct 7, 2010  Hobbyist
zombies kept on poking me not eating me! TORTURE!

when my game ended, it showed zombies EVERYWHERE ON THE SCREEN...sooo depressing
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:iconginkner:
ginkner Featured By Owner Jun 4, 2010
Game settings parser. Nice.
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:iconhiddenspartan:
HiddenSpartan Featured By Owner Jun 4, 2010
After having to release two different swfs for a hard mode with different weapons, and each build only having 6 lines of code changed, I decided that it'd be better to do it this way. It'd also be alot more fun for people interested in trying out what the engine was capable of.
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:icon0rava:
0rava Featured By Owner Jun 4, 2010
Awesome.

Mines:
100.0;500;100;1;9000;0.0;0;1;9000.0;100.0;0.0;0

Forcefield:
150.0;1;10;10;360.0;450.0;0.0;0;50.0;200.0;100.0;0

Flamethrower:
100.0;1;10;10;10;100.0;50;1;200.0;0.0;20.0;0

Pacman:
150.0;1;1;100;150.0;100.0;10.0;0;75.0;200.0;10.0;0
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:iconhiddenspartan:
HiddenSpartan Featured By Owner Jun 4, 2010
The mines are actually really cool. Something I hadn't though of before.
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:icon0rava:
0rava Featured By Owner Jun 4, 2010
Too addicting.

Laser:
100.0;1000;1;1;0;5000.0;5000;1;20.0;0.0;100.0;0

Chainsaw:
100.0;500;1;1;0;300.0;10;1;10.0;0.0;100.0;0

Ponytail whip:
200.0;500;1;1;0;-300.0;10;1;30.0;0.0;100.0;0
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