Every tool gets in the way of game development.
Flex/ActionScript3.0 is fast, and easy to use, but inconsistencies (such as arrays pushing undefined instead of an object) ruin what otherwise would be a good experience.
C/C++ with SDL is faster, but the low-level-ness of the library sucks. To make it usable I'm going to have to write (or find) a library which handles the display and events better than blitting and event loops.
Currently, I'm planning to try the Allegro game programming library, and if I can't stand that I'm tempted to try C# and XNA as an alternative.
But the keyboard is good.











--
sup guys
--
¬¬ !
--
Deviant ~crazyboat | Brasilgui.tk
Last deviation: Ace Combat®
CZB Suite soon!
--
haven'tyouheardthat | i'mthenewcancer | neverlookedbetter | andyoucan'tstandit
--
my [gallery]
Previous Page12345...Next Page